Computer Graphics C Version
Publication details: India Dorling Kindersley Pvt. Ltd. 1997 Edition: 2nd EditionDescription: 1-660ISBN: 978-81-7758-765-4Subject(s): Computer scienceDDC classification: 001.6440450 Summary: 1. A survey of computer graphics 2. Overview of graphics systems 3. Output Primitives 4. Attributes of output primitives 5. Two-dimensional geometric transformations 6. Two-dimensional viewing 7. Structure and hierarchical modeling 8. Graphical user interfaces and interactive input methods 9. Three-dimensional concepts 10. Three-dimensional object representations 11.Three-dimensional geometric and modeling transformations 12. Three-dimensional viewing 13. Visible-surface detection methods 14. Illumination models and surface-rendering methods 15. Color models and color applications 16. Computer animationItem type | Home library | Call number | Materials specified | Copy number | Status | Date due | Barcode |
---|---|---|---|---|---|---|---|
![]() |
Parvatibai Chowgule College of Arts and Science, Margao Computer Science | 001.6440450 HEA.BAK (Browse shelf(Opens below)) | 1 | Available | PCC-41734 | ||
![]() |
Parvatibai Chowgule College of Arts and Science, Margao Computer Science | 001.6440450 HEA.BAK (Browse shelf(Opens below)) | 2 | Available | PCC-41735 |
Browsing Parvatibai Chowgule College of Arts and Science, Margao shelves, Shelving location: Computer Science Close shelf browser (Hides shelf browser)
![]() |
No cover image available |
![]() |
![]() |
![]() |
![]() |
No cover image available | ||
001.6440440 SAY/Int Introduction to Data Compression | 001.6440450 FOL/Com Computer Graphics Principles and practices in C | 001.6440450 HEA.BAK Computer Graphics C Version | 001.6440450 HEA.BAK Computer Graphics C Version | 001.64414 COM.NAR Computer Networks and Internets: with Internet Applications | 001.6442 TRE.SOR An Introduction to Data Structures with Applications | 004.019 DIX.FIN Human Computer Interaction |
1. A survey of computer graphics
2. Overview of graphics systems
3. Output Primitives
4. Attributes of output primitives
5. Two-dimensional geometric transformations
6. Two-dimensional viewing
7. Structure and hierarchical modeling
8. Graphical user interfaces and interactive input methods
9. Three-dimensional concepts
10. Three-dimensional object representations
11.Three-dimensional geometric and modeling transformations
12. Three-dimensional viewing
13. Visible-surface detection methods
14. Illumination models and surface-rendering methods
15. Color models and color applications
16. Computer animation
There are no comments on this title.